Monday, February 29, 2016

Iteration 182 - Simplicity and Other Game Design Topics

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In this iteration of the Simulationist podcast: we talk about the Academy Awards and try to convince ourselves why they are significant in our culture. Josh accuses Ryan of being a hipster. Then we talk about the DotA tournament in Shanghai that fired its announcer. Josh talks about comedy, Minecraft, and the TV shows we watched. On the topic of structuring television, telling stories forward and backward. Ryan reports on watching Deadpool. Then, prompted by Ryan recently tinkering with Hero Quest, we talk about the simplicity factor in game design, and how we add our own features and rules tweaks to role-playing games. And finally, we talk about board games, and picking a good board game for young children to play.

References and Recommendations:

The Wizard of Speed and Time (1988 film)

Shanghai Major Dota 2 Tournament 2016:

Roll for Initiative Victoria:

Ye Olde Inn (HeroQuest site):

Board Game Geek:

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