Monday, March 28, 2016

Iteration 186 - Invisibilities and Corruptions



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We discuss our recent adventures in gaming, including Josh's Minecraft building, Ryan's Secret World wardrobe functions, and comedy bingo. Then Ryan brings up the Invisible Man film, and we discuss the ways to be invisible, and the advantages of that power.

References and Recommendations:

The Invisible Man (1933 film) https://en.wikipedia.org/wiki/The_Invisible_Man_%28film%29

Monday, March 21, 2016

Iteration 185 - Robot Angel Philosophy



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We start off this week's iteration of the show with a short discussion about actors playing actors, in a kind of recursive reality. And the amount of artfulness that it seems to take to pretend not to be competent at something you're actually good at. In games this week, Josh figured out how to recover a Minecraft save. Has more fun with villagers. Ryan watches and reviews Barbarella (1968 film). Which spawns our main topic for the episode: talking about angels who forget, and whether forgetting is necessary for forgiveness, and whether artificial intelligence should be programmed for forgiveness or forgetfulness, or both. Josh comes up with an idea for a league of drone do-gooders. And we argue about philosophy and morality.

References and Recommendations:

Barbarella (1968 Jane Fonda film): https://en.wikipedia.org/wiki/Barbarella_%28film%29

Monday, March 14, 2016

Iteration 184 - Spirits of the Storm



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This is our very special Daylight Savings episode. We discuss simulating world time, and marvel at the invention of time zones. Ryan's conspiracy thought of the week: Mott's Clamato and the ancient Semitic deity of drought and Death: Mot. Josh goes on a weird tangent about how Caesars still exist in the world. This turns into a discussion on twinning cities. And that in turn turns into a conversation about the transporter from Star Trek, reincarnation, enlightenment, and the Art of War. We talk about our adventures in video games, the things we built, and the battles we fought. Ryan discovers a new cartoon called Miraculous Ladybug. Plus the remake of Evil Dead. But our main topic for the week is about how to do weather in a fantasy setting.


References and Recommendations:

Mot (deity): https://en.wikipedia.org/wiki/Mot_%28god%29

Roll for Initiative: http://www.rollforinitiative.ca/

Josh's Minecraft Creation: http://imgur.com/a/5pe4K

Miraculous Ladybug: https://en.wikipedia.org/wiki/Miraculous:_Tales_of_Ladybug_and_Cat_Noir

Evil Dead (2013 film): http://www.imdb.com/title/tt1288558/

Monday, March 7, 2016

Iteration 183 - Schooling Wizards (and Fighters)



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In this iteration of the Simulationist Podcast, we gush about Wizards of the Coast's new addition to the Dungeon Master's Guild list of available IP: Ravenloft! Ryan shares some of his brainstorms for new adventures and realms set in the misted lands of Ravenloft. We talked about some cross-over ideas between The Addam's Family, Ravenloft, and Harry Potter. Another quick conversation about brain-swapping and how we would do a modern version of Frankenstein. We talk a little bit about Minecraft, its latest update, and Josh's work on villages. Ryan recounts his time playing Marvel's Avengers Alliance.

This week's main topic is about how eduction works in a fantasy D&D setting. How are schools founded, how they operate, and what they do for your player and backstory. A bit of conversation about certain technology, and how schools might foster technology and thus change your campaign world. And then we go on a tangent about Star Trek, and a bit about how education works in a modern day campaign or a futuristic fictional world.

References and Recommendations:

DM's Guild: http://www.dmsguild.com/

Mistipedia: http://www.fraternityofshadows.com/wiki/Main_Page

The origins of the Academy: https://en.wikipedia.org/wiki/Academy

Aaron Swartz (the guy whose name I couldn't remember): https://en.wikipedia.org/wiki/Aaron_Swartz